Hunter - Survival (5/15/51)

PDFPrintE-mail

Recommended: Stacking Agility Gems

(Click image for Wowhead: Talent Calculator.)

Beast Mastery (5 points)

Improved Aspect of the Hawk - Rank 5/5
While Aspect of the Hawk or Dragonhawk is active, all normal ranged attacks have a 10% chance of increasing ranged attack speed by 15% for 12 sec.

Marksmanship (15 points)

Lethal Shots - Rank 5/5
Increases your critical strike chance with ranged weapons by 5%.

Careful Aim - Rank 3/3
Increases your ranged attack power by an amount equal to 100% of your total Intellect.

Improved Hunter's Mark - Rank 2/3
Increases the bonus attack power granted by your Hunter's Mark ability by 20%, and reduces the mana cost of your Hunter's Mark ability by 66%.

Mortal Shots - Rank 5/5
Increases the critical strike damage bonus of your ranged abilities by 30%.

Survival (51 points)

Improved Tracking - Rank 5/5
While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids and Undead, all damage done to those types by the Hunter is increased by 5%.

Trap Mastery - Rank 3/3
Frost Trap and Freezing Trap - Increases the duration by 30%.

Immolation Trap, Explosive Trap and Black Arrow - Increases the periodic damage done by 30%.

Snake Trap - Increases the number of snakes summoned by 9.

Survival Instincts - Rank 2/2
Reduces all damage taken by 4% and increases the critical strike chance of your Arcane Shot, Steady Shot, and Explosive Shot by 4%.

Survivalist - Rank 5/5
Increases your Stamina by 10%.

T.N.T. - Rank 3/3
Increases the damage done by your Explosive Shot, Explosive Trap, Black Arrow and Immolation Trap by 6%.

Lock and Load - Rank 3/3
You have a 100% chance when you trap a target with Freezing Trap, Freezing Arrow or Frost Trap and a 6% chance when you deal periodic damage with your Immolation Trap, Explosive Trap or Black Arrow to cause your next 2 Arcane Shot or Explosive Shot spells to trigger no cooldown, cost no mana and consume no ammo. This effect has a 22 sec cooldown.

Hunter vs. Wild - Rank 3/3
Increases you and your pet's attack power and ranged attack power equal to 30% of your total Stamina.

Killer Instinct - Rank 3/3
Increases your critical strike chance with all attacks by 3%.

Lightning Reflexes - Rank 5/5
Increases your Agility by 15%.

Expose Weakness - Rank 1/3
Your ranged criticals have a 33% chance to grant you Expose Weakness. Expose Weakness increases your attack power by 25% of your Agility for 7 sec.

Wyvern Sting - Rank 1/1
A stinging shot that puts the target to sleep for 30 sec. Any damage will cancel the effect. When the target wakes up, the Sting causes 2460 Nature damage over 6 sec. Only one Sting per Hunter can be active on the target at a time.

Thrill of the Hunt - Rank 3/3
Gives you a 100% chance to regain 40% of the mana cost of any shot when it critically hits.

Master Tactician - Rank 3/5
Your successful ranged attacks have a 10% chance to increase your critical strike chance with all attacks by 6% for 8 sec.

Noxious Stings - Rank 3/3
If Wyvern Sting is dispelled, the dispeller is also afflicted by Wyvern Sting lasting 50% of the duration remaining, and increases all damage done by you on targets afflicted by your Serpent Sting by 3%.

Black Arrow - Rank 1/1
Fires a Black Arrow at the target, increasing all damage done by you to the target by 6% and dealing [RAP * 0.1 + 2765] Shadow damage over 15 sec. Black Arrow shares a cooldown with Trap spells.

Sniper Training - Rank 3/3
Increases the critical strike chance of your Kill Shot ability by 15%, and while standing still for 6 sec, you gain Sniper Training increasing the damage done by your Steady Shot, Aimed Shot, Black Arrow and Explosive Shot by 6% for 15 sec.

Hunting Party - Rank 3/3
Increases your total Agility by an additional 3%, and your Arcane Shot, Explosive Shot and Steady Shot critical strikes have a 100% chance to grant up to 10 party or raid members mana regeneration equal to 1% of the maximum mana per 5 sec. Lasts for 15 sec.

Explosive Shot - Rank 1/1
You fire an explosive charge into the enemy target, dealing [RAP * 0.14 + 386]-[RAP * 0.14 + 464] Fire damage. The charge will blast the target every second for an additional 2 sec.

Glyphs

Glyph of Hunter's Mark (Major Glyph)
Increases the attack power bonus of your Hunter's Mark by 20%.

Glyph of Serpent Sting (Major Glyph)
Increases the duration of your Serpent Sting by 6 sec.

Glyph of Steady Shot (Major Glyph)
Increases the damage dealt by Steady Shot by 10% when your target is afflicted with Serpent Sting.

Glyph of Mend Pet (Minor Glyph)
Your Mend Pet spell increases your pet's happiness slightly.

Glyph of Possessed Strength (Minor Glyph)
Increases the damage your pet inflicts while using Eyes of the Beast by 50%.

Glyph of Revive Pet (Minor Glyph)
Reduces the pushback suffered from damaging attacks while casting Revive Pet by 100%.